Déjà Vu II - Lost in Las Vegas

by ICOM Simulations (Mindscape, 1989)
IF solution, contains spoilers. Back to the IF page

You wake up from a stupor that feels like a chronic hangover after a wild week in Vegas. There is a throbbing bump on the back of your head... As you come out of the fog, you breathe a sigh of relief as you realize that you still know your own moniker, Ace Harding. With that, the events of the previous 48 hours start to float back...

You recall being abducted from Chicago by two thugs who then brought you to their boss, Tony Malone -- the notorious Las Vegas mobster. There had been some kind of connection between Malone and Joey Siegel. Siegel had been running rackets in Chicago as Malone's leg man, and his untimely demise left $112,000 of Malone's money unaccounted for. And since you are the logical scapegoat, Malone has now made you an offer you can't refuse: either cough up his hundred and twelve grand in one week's time, or it'll be the classic "or else" for you!


You find yourself in a bathroom of the Lucky Dice's Hotel and Casino. Pick up your pants and trenchcoat and wear them. Open the bathroom door and exit. In the hotel room Stogie Martin, Malone's personal henchman, reminds you he'll be watching you closely; you'll have this unpleasant meeting with him again at the end of each day. Pick up the cigar ring he leaves on the floor (now or at any other time you meet him). Take also the box of matches inside the ashtray, and the train schedule. Exit the hotel room and go to the casino lobby through the hotel lobby.
Go left to the cashier's cage and change the $10 you have in your wallet with chips. Go left and examine all dealers at the blackjack's tables until you find one that you recognize as Rudy Kowalski, your old sparring partner. In your wallet you keep a newspaper clipping about you and Rudy: show him the clipping and he'll recognize you. Play blackjack with Rudy which will let you win easily. Once another dealer replaces Rudy, get all your chips and change them back at the cashier's.

Exit the Casino through the lobby, go east and enter the train station. Go to the baggage claim booth to the right and wait examining the departures sign until a train boarding for Chicago appears, then go to the appropriate gate and enter the train. Pay $20 to the conductor and wait until the train leaves.

At the Chicago train station give a quarter to the newsstand clerk and take a newspaper, then exit the station and take the taxi cab parked in front. The driver is Gabby, an old friend, which takes you anywhere in Chicago at no charge. First, tell him to bring you at your apartment by showing him your driver license.

Once at destination, exit the cab and enter the building. Your apartment is 1A; unlock the door with the key in your pants and enter.
Take the flashlight and the penknife that's in the drawer on the floor. Take the $10 bill from your coat. If you like, you may also take the .38 handgun from your coat (the ammo is in a little box inside the drawer), but you won't need it.
Exit the apartment and go back in the taxi. In your wallet there is another newspaper clipping regarding the Siegel's murder case, and reporting the address of Joe's Bar: show it to Gabby and he'll bring you there.

Exit the cab and head for the alleyway at the left of Joe's Bar. Climb the fire escape and hit the boards nailed to the window: a board will fall, allowing you to slide inside. You are now in Siegel's old office. Take the small key that's inside the telephone on the wall. Exit the office through the window, descend back to the street and go further in the alleyway. Open your penknife and pick the door's lock with it. Open the door and enter.
Turn on your flashlight and head straight for the Bar. If the batteries of the flashlight wear out, use the matches to get some light. Go to the wine cellar. Press the only bottle in the rack that has no dust on it, and the rack will slide revealing a secret passage. Go left through the secret passage and further beyond the round door, and you'll be at the clandestine Casino. Open the right slot machine with the small key: you'll find Siegel's diary and the business card of a certain Sugar Shack, an old acquaintance of yours. Siegel's diary reports some payments; you should note that the money paid to courier #0 sums up to $112,000. Pick up the diary and the card and go back to Gabby's car. Ask him to drive to Sugar's apartment by showing her card.

Sugar's apartment is in the basement; again, you will need to pick the lock with your penknife. Enter the apartment and open the dresser: you will find there a police uniform purporting to a certain McMurphy, and a vacuum. Open the vacuum and slash the vacuum tube with your penknife to retrieve a letter of confession from McMurphy. In the letter, McMurphy says that Siegel has been paying cops for protection: he received the money from a thug with a scar under the left eye, on the behalf of Siegel.
If you examine the newspaper in the bed you'll notice that an obituary has been cut out. Take McMurphy's uniform and letter and leave. The newspaper you bought at the Chicago train station says that the body of a man involved in Siegel's dirty traffics has been brought to the city morgue. Show the newspaper to Gabby and he'll bring you there.

Before leaving the taxi cab, you need to disguise yourself as a policeman in order to be able to enter the morgue. Remove your trenchcoat and pants, and put on the uniform. Exit the cab and enter the morgue. Open the gate and go into the cold room through the far door.
There, open all drawers until you find the body of the man the newspaper wrote about. You'll recognize him for the scar under the left eye and because he looks like he's been used as a target for shooting practice. The toe tag identifies him as Thomas Bondwell. Take the toe tag and return to the counter. Give the toe tag to the clerk and he'll give you a box containing the objects found on Bondwell's body. Take Bondwell's wallet from the box and leave. Once in the taxi cab, change your clothes again. Bondwell's wallet contains some change and a claim check. Show Gabby the train schedule to have him drive you to the train station.

At the train station take the first train to Las Vegas. Once in Las Vegas, go to the baggage claim booth and give the claim check to reclaim the object that was deposited by Bondwell. The elderly clerk will give you a suitcase. Open the suitcase and take the photograph and the letter inside the pile of clothes.
The photograph appears to be taken outside the Reliant Laundry. The letter is from Bondwell and addressed to Tony Malone; in the letter, the bag man informs his boss that there is no trace in the books of the money paid to the cops, and suggests that D.V., the chief of that operation, may have embezzled it. Now it's clear where the $112,000 disappeared!
Go back to the Lucky Dice's Hotel and Casino and take the elevator in the hotel lobby. Visit the different floors until you find a hamper from the Reliant Laundry. Hide in it and close the lid. Wait for it to be transported to the Laundry.

Once in the Laundry, you will be discovered and frisked by two thugs which, finding interesting stuff in your possession (the objects from Bondwell's suitcase), decide to tie you and go call their boss.
Immediately after they leave, rub the ropes against the crate on the floor to cut them. Climb the stairs, open the main door and go back hiding in the hamper.
The two thugs will come back and think you have escaped. They'll go outside, leaving you free to explore the premises. Climb the stairs again and enter the office to the right. Open the desk and take the brass key and the small magnet that's inside the box. Leave the building through the main door and follow the tire tracks to the east to return to the Lucky Dice.

Return to the hotel lobby and take the elevator again. You'll notice that the magnet looks like an elevator button, and there's a small gap above the 4th floor button. Place the magnet in the place of the missing button and the elevator will bring you to the 5th floor. Take back the magnet before leaving the elevator.
You are now in the boss' private offices. Enter Dan Ventini's (D.V.) office on the left and fiddle with the desk paperweight until it separates into two pieces. Take the piece that looks like a dart.
Take the elevator back to the lobby, leave the Lucky Dice and go west to the Reliant Laundry.

Open the metal door on the side with the brass key and slide inside. Go upstairs and reenter the office. Throw the dart on the dart board: the panel will slide, revealing a secret office.
The desk in the secret office contains the objects from Bondwell's suitcase the two thugs confiscated from you. Take back Bondwell's letter. Drop the cigar ring to suggest that Stogie Martin is the culprit of the intrusion.
Leave the Reliant Laundry and go back to the Lucky Dice.

Take the elevator to the 5th floor using your magnet and enter Tony Malone's office on the right.
Plant there the evidence - Siegel's diary, McMurphy's letter, and Bondwell's letter - that Ventini is double-crossing Malone.
Leave the Lucky Dice, go to the train station and take immediately the first train leaving the city.

When Malone and Ventini discover about each other, a mob war ensues, and they mutually exterminate.



by Daniele Raffo         page created on 1 January 2015         page last changed on 29 November 2021